The News

Last updated on 05/25/2016

  1. The StrangeTowers have been fixed. Worship to your little hearts' content! Posted on 05/25/2016
  2. Some more minor quality of life changes have occurred under the hood. Paladins might find themselves more useful in groups now. Posted on 05/25/2016
  3. Some more minor quality of life changes have occurred under the hood. Paladins might find themselves more useful in groups now. Posted on 05/25/2016
  4. An abandoned mine has been discovered (well...not by you silly mortals, at less not yet). There are bundle of unknown riches in there (grin). Bring your friends families, people who you want to kill, for a nice long vacation there! Posted on 05/25/2016
  5. Fleeing against an assassin is now a really bad idea. See the help file for coup de grace for more details. Posted on 05/25/2016
  6. Assassins have been helped out. Improved critical will use your damroll more than it did, increasing damage. Deathblow has been made MUCH more likely than before. Posted on 05/25/2016
  7. Get your rubber gaiters and go find the Swamp of Dread. You should probably bring some armor and something pointy and sharp, too, if you want to come back out alive! Posted on 05/25/2016
  8. We've installed Seita's latest zone: the Northern Labyrinth! You are lost until you find it, so go nuts :) Posted on 05/25/2016
  9. Neutral characters are so cosmically in line with the magical energies of magical healing that they now get increased benefit from Group Heal. Casting Full Heal on a neutral character is less taxing and requires less mana. Posted on 05/25/2016
  10. The spell migraine has been changed to hallucinate. Posted on 05/25/2016